*Delayed Reinforcements for Enemy and Militia 'Move Item' Assignment for City Sectors Swap Merc Position Order in Tactical Team Panel Individual Militia and Enemy Profile Definition Class Specific Gun/Item Choices for Soldier Classes Prisoner System/Capture Enemy Soldiers using Handcuff *Massive Counterattacks in all Major Cities Clothes Items Allow Recoloring of Mercs Modifier Tag for the Explosive Damage in Confined Spaces Fancy Big Merc Rifle Holding and More Random Idle Animations Suppression Effectiveness Modified by Caliber and Gun Loudness Alternative Weapon Holding for Hip and Single-hand Pistol Settings in Mod_Options.ini for Modders only Guns Traps made out with a piece of Tripwire New Misc filter buttons for BR by attachmentClass Quick Attachment Selection Popup Window Improved Strategic Map Icons and Labels Better shot distribution inside aperture Ctrl+Click from Delete to Auto-place Item in Strategic Sector Inventory Screen Allow Attachment and Use of Underbarrel Weapons "Lock" / "Release" Mouse Cursor in Tactical Windowed mode Expanded Possible IMP Face Selection to 255 Walk instead of Swim on "Water" tiles for 2nd Level *Adjustable Max BR Unique Item Orders per Shipment *AP cost for Manipulating Merc Inventory *Show Merc Ranks in Strategy Screen before Name Added UB-1.13 Source Code, selectable in builddefines Walking and Sidesteppng with Raised Weapon Expanded Saveslots to 255 & Auto-saving This has never been an issue for me in the past, my mercs always detected mines, what's going on here? I have a question about the outside of the palace: Are the mines there undetectable? I have Barry and a lot of mercs with metal detectors but when I send them to sneak around and flag the mines they don't do shit other than getting blown to shreds. Honestly, aside from the blood cat arena and maybe the residential area, Meduna hasn't been that difficult. I think I'm gonna skip the airport, don't really see a reason to bother with it. After that I camped out at the windows and killed the rest.Īnyhow, I actually got to a point where only the palace and the airport remains to be conquered. With the trees as cover it was actually managable. I camped out at the trees and at the edge of the sector, blew a hole in one of those side rooms which then triggered a whole lot of elites and blood cats to start advancing on my position. System Requirements (minimum config):Windows 95/98, Pentium 133 Mhz, 32 MB RAM minimum, 373 MB free hard drive space, SVGA Graphics Adapter, DirectX compatible sound card.Blowing a hole in the wall was the key to getting this sector, thanks. The game is available via GOG and Steam and that's great.Ī lot of mods has been created by JA2 community, just check it out Possibility to create your own, custom merc. Lots of guns with different characteristics. There is a tactical screen, where the player takes control of individual mercenaries during real-time interactions and turn-based combat.Ī lot of mercs with different skills, and individual weapon preferencesĬommon human relations between the mercs infulences the game.Įvery point of skill has its own value for the gameplay. As the game advances, the player can hire new mercenaries and acquire better weapons and armour to combat opponents.The game utilizes a map screen to show the map of Arulco and issue high-level orders to the troops. JA2 Gold is a great, turn-based, open world tactical strategy with RPG elements.The game puts the player in control of several mercenaries that must explore and reclaim towns and territories from enemy forces.
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